EpicInfinityForge
Melbourne · Android & iOS Studio

We forge
infinite worlds

EpicInfinityForge is an independent mobile game studio building original Android and iOS titles — cross-platform RPGs, roguelikes, and competitive multiplayer that run at 60fps on the phone already in your pocket.

4.7★
Avg. store rating
2.3M+
Downloads
11
Titles shipped
Gameplay from an EpicInfinityForge mobile title

Our story

A studio built by players, for players

We started in a shared workspace off Little Bourke Street with one prototype and a refusal to ship anything we would not play ourselves. Today our team of designers, engineers, and artists releases handcrafted mobile games with no forced ads and no pay-to-win — just deep, replayable worlds tuned for touchscreens.

  1. 1
    2016

    Two friends, one prototype

    Founded above a laneway café in Melbourne’s CBD, we shipped our first roguelike demo to a few hundred testers.

  2. 2
    2018

    First million downloads

    Our pixel-dungeon crawler "Emberdepths" crossed a million installs across Google Play and the App Store.

  3. 3
    2021

    Cross-platform engine

    We built our in-house engine, letting a single codebase hit 60fps on both Android and iOS with cloud save sync.

  4. 4
    2024

    Global playtest network

    Over 40,000 players now join our early-access builds, shaping every title months before launch.

What we do

Games, and everything around them

From original titles to co-development, live-ops, and porting — all handled in-house in Melbourne.

Original Game Development

Full-cycle Android & iOS games — concept, art, engineering, and launch. Vertical slice delivered in the first 8 weeks.

from A$85,0006–14 month builds

Co-Development & Porting

Bring your existing project to mobile, or bolster your team with our engineers for controllers, shaders, and 60fps optimisation.

from A$120/hrUnity & native

Live-Ops & Content Updates

Seasonal events, balance passes, and new content drops managed end-to-end, with analytics dashboards you actually read.

from A$4,500/moMonthly retainer

Game Art & Animation

Character design, pixel and 2.5D environments, and rigged animation crafted for crisp mobile screens.

from A$3,200Per asset pack

Playtesting & UX Audits

We put your build in front of our 40,000-strong tester network and return a prioritised report on retention and friction.

A$1,900 flat2-week sprint

Publishing & Store Ops

Store listings, ASO, age ratings, and release management so your launch day runs on rails.

rev-shareGoogle Play + App Store

Our games

Worlds you can hold in one hand

A swipe through titles currently live on Google Play and the App Store.

Screenshot from EmberdepthsRoguelike

Emberdepths

A pixel dungeon crawler with 300+ procedurally generated floors and daily seeded runs.

Screenshot from Skyward KinOpen-world RPG

Skyward Kin

A cross-platform RPG with cloud saves that sync seamlessly between your phone and tablet.

Screenshot from Neon CircuitCompetitive

Neon Circuit

Fast 1v1 real-time duels with ranked seasons and sub-40ms matchmaking across Australia.

Screenshot from Tidewatch BayCozy sim

Tidewatch Bay

A relaxing coastal town builder with offline play and no forced ads, ever.

The crew

The people behind the pixels

A tight team of specialists who each own their craft, shipping from our Little Bourke Street studio.

MD

Mara Delgado

Studio Director

Fifteen years across mobile and console; keeps scope honest and launch dates real.

TN

Theo Nakamura

Lead Engineer

Architect of our cross-platform engine and the reason everything runs at a locked 60fps.

PS

Priya Sharma

Art Director

Sets the visual language for every title, from pixel dungeons to painterly coastlines.

LO

Liam O’Connell

Game Designer

Obsessed with the second-to-second feel of combat, economies, and daily loops.

Player reviews

Loved on both stores

Straight from the Google Play and App Store review pages.

"Emberdepths is the first mobile roguelike that respects my time — no energy timers, no ads shoved in mid-run. I’ve done the daily seed for 90 days straight."

JM

Jordan M.

Sydney, NSW · March 2025

"Skyward Kin syncs perfectly between my phone on the train and my tablet at home. It genuinely feels like a console RPG that happens to fit in my pocket."

AR

Aisha R.

Perth, WA · February 2025

"Neon Circuit matchmaking is lightning fast and the ranked seasons keep me coming back. Would love more maps, but the core duels are superb."

BT

Ben T.

Melbourne, VIC · January 2025

"Tidewatch Bay is my nightly wind-down. Offline play on flights is a lifesaver and I appreciate that there is no pressure to spend a cent."

CW

Chloe W.

Brisbane, QLD · December 2024

Good to know

Frequently asked questions

Everything about our games, playtests, and working with the studio.

Playing our games

Most of our titles are free to download with a single optional premium unlock — no forced ads and no pay-to-win mechanics. A few premium games are one-time purchases with all content included forever.

Yes. Emberdepths and Tidewatch Bay are fully playable offline, and Skyward Kin caches your world so you can keep going without signal. Cloud saves sync the moment you reconnect.

We support Android 9.0 and above, and iOS 15 and above. Our engine targets a locked 60fps on mid-range hardware from the last five years, so older phones run smoothly too.

Playtesting

Send us a note through the contact form and mention "playtest". We’ll add you to our tester network and email early-access builds through Google Play’s testing track and Apple TestFlight.

Absolutely. Every playtester gets their name in the credits, free premium unlocks for the games they test, and first access to future titles.

Working with us

Yes — original development is our core service. We start with a paid discovery workshop, deliver a playable vertical slice within eight weeks, and scope the full build from there.

We’re at 57 Little Bourke Street in Melbourne’s CBD. Local partners are welcome to visit; interstate and overseas clients work with us remotely across time zones.

Our team is available Monday to Friday, 9:00am–6:00pm AEST. We aim to respond to every enquiry within one business day.

Get in touch

Let’s build something worth playing

Pitch a project, join a playtest, or just say hello. We read every message.